package jfrederick8;
//This class stores the weapon proficiencies a unit can use

//Can take values from 0 to 4
//Represents the unit being able to:
//	0-not use the weapon type; 1-3-weak,med,strong; 4-special 

public class WeaponProficiencies {
	private int pistols, rifles, shotguns, heavyGuns, explosives, techWeapons, mines, meds, swords, blades;

	public int getPistols() {
		return pistols;
	}

	public void setPistols(int pistols) {
		this.pistols = pistols;
	}

	public int getRifles() {
		return rifles;
	}

	public void setRifles(int rifles) {
		this.rifles = rifles;
	}

	public int getShotguns() {
		return shotguns;
	}

	public void setShotguns(int shotguns) {
		this.shotguns = shotguns;
	}

	public int getHeavyGuns() {
		return heavyGuns;
	}

	public void setHeavyGuns(int heavyGuns) {
		this.heavyGuns = heavyGuns;
	}

	public int getExplosives() {
		return explosives;
	}

	public void setExplosives(int explosives) {
		this.explosives = explosives;
	}

	public int getTechWeapons() {
		return techWeapons;
	}

	public void setTechWeapons(int techWeapons) {
		this.techWeapons = techWeapons;
	}

	public int getMines() {
		return mines;
	}

	public void setMines(int mines) {
		this.mines = mines;
	}

	public int getMeds() {
		return meds;
	}

	public void setMeds(int meds) {
		this.meds = meds;
	}

	public int getSwords() {
		return swords;
	}

	public void setSwords(int swords) {
		this.swords = swords;
	}

	public int getBlades() {
		return blades;
	}

	public void setBlades(int blades) {
		this.blades = blades;
	}

		
}//End Class Weapon Proficiencies
